Difficultiy: 2/10
1.Open class 8
2. Search for
The whole code should be like this:
3.Now find a code for an item to go into your client.
For example:
That is a rune party hat,so add it below.
Here is a list of few more item ids.
List
4.Now open your server folder.
5.Open client.java
6.Now you will see ints like these:
etc..
That means which item will fit you where..
7. So just say you are adding a custom amulet, here is what you should do. There are numbers in the amulet section and there are "," now just go to a "," and add in a number,then add a "," again.
8.Save,compile and run.
Enjoy
this took me a while so please reply back
1.Open class 8
2. Search for
- Code:
public static final Class8 method198(int i)
{
The whole code should be like this:
- Code:
public static final Class8 method198(int i)
{
for(int j = 0; j < 10; j++)
if(aClass8Array172[j].anInt157 == i)
return aClass8Array172[j];
anInt180 = (anInt180 + 1) % 10;
Class8 class8 = aClass8Array172[anInt180];
aClass30_Sub2_Sub2_183.anInt1406 = anIntArray195[i];
class8.anInt157 = i;
class8.method197();
class8.method203(true, aClass30_Sub2_Sub2_183);
3.Now find a code for an item to go into your client.
For example:
- Code:
if(i == 6987){ //Rune phat
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int [1];
class8.anIntArray156[0] = 926;
class8.anIntArray160[0] = 36133;
class8.anInt174 = 2635;
class8.anInt181 = 440;
class8.anInt190 = 76;
class8.anInt198 = 1850;
class8.anInt204 = 0;
class8.anInt169 = 1;
class8.anInt194 = 1;
class8.anInt165 = 187;
class8.anInt200 = 363;
class8.anInt175 = 29;
class8.anInt197 = 87;
class8.aString170 = "Rune Party Hat";
class8.aByteArray178 = "A Rune Party Hat.".getBytes();
}
That is a rune party hat,so add it below.
Here is a list of few more item ids.
List
- Code:
if(i == 11001){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
class8.anIntArray156[0] = 22416;
class8.anIntArray160[0] = 7097;
class8.anIntArray156[1] = 22424;
class8.anIntArray160[1] = 7114;
class8.anIntArray156[2] = 24;
class8.anIntArray160[2] = 43117;
class8.anInt174 = 11390;//Item Look
class8.anInt181 = 1030;
class8.anInt190 = 548;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = -4;
class8.anInt165 = 11345;
class8.anInt200 = 11361;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Gilded d-hide body";
class8.aByteArray178 = "100% Gilded Dragon Hide".getBytes();
}
if(i == 11000){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
class8.anIntArray156[0] = 22416;
class8.anIntArray160[0] = 7097;
class8.anIntArray156[1] = 22424;
class8.anIntArray160[1] = 7114;
class8.anIntArray156[2] = 24;
class8.anIntArray160[2] = 43117;
class8.anInt174 = 11371;//Item Look
class8.anInt181 = 1720;
class8.anInt190 = 488;
class8.anInt198 = 0;
class8.anInt204 = 224;
class8.anInt169 = 7;
class8.anInt194 = 5;
class8.anInt165 = 11411;
class8.anInt200 = 11355;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Gilded d-hide chaps";
class8.aByteArray178 = "100% Gilded Dragon Hide".getBytes();
}
if(i == 10001)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 28;
class8.anIntArray156[0] = 74;
class8.anIntArray160[0] = 38676;
class8.anIntArray160[0] = 38313;
class8.anInt174 = 4671;
class8.anInt181 = 490;
class8.anInt190 = 344;
class8.anInt198 = 192;
class8.anInt204 = 138;
class8.anInt199 = -1;
class8.anInt169 = 1;
class8.anInt194 = 20;
class8.anInt165 = 4672;
class8.anInt200 = 4672;
class8.anInt175 = 56;
class8.anInt197 = 116;
class8.anInt164 = -1;
class8.anInt188 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Rune defender";
class8.aByteArray178 = "A defensive weapon.".getBytes();
}
if(i == 6570)
{
class8.anInt174 = 6000;
class8.aString170 = "Fire Cape";
class8.anInt181 = 2139;
}
if(i == 10002)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 4673;
class8.anInt181 = 1200;
class8.anInt190 = 510;
class8.anInt198 = 1840;
class8.anInt169 = 0;
class8.anInt194 = 5;
class8.anInt165 = 4674;
class8.anInt200 = 4675;
class8.anInt164 = 337;
class8.anInt188 = 156;
class8.aBoolean176 = false;
class8.aString170 = "Fighter Torso";
class8.aByteArray178 = "Its A fighter Torso".getBytes();
}
if(i == 10003)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
class8.anIntArray156[0] = 24;
class8.anIntArray160[0] = 61;
class8.anIntArray156[1] = 61;
class8.anIntArray160[1] = 99;
class8.anIntArray156[2] = 41;
class8.anIntArray160[2] = 82;
class8.anInt174 = 4676;
class8.anInt181 = 2128;
class8.anInt190 = 591;
class8.anInt198 = 1034;
class8.anInt204 = 138;
class8.anInt199 = -1;
class8.anInt169 = 8;
class8.anInt194 = 11;
class8.anInt165 = 4677;
class8.anInt200 = 4677;
class8.anInt175 = -1;
class8.aBoolean176 = false;
class8.anInt164 = -1;
class8.anInt188 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Dark bow";
class8.aByteArray178 = "A very PowerFull Bow".getBytes();
}
if(i == 10004)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 5000;
class8.anInt181 = 1500;
class8.anInt190 = 432;
class8.anInt198 = 180;
class8.anInt204 = 2006;
class8.aBoolean161 = true;
class8.aByte205 = 1;
class8.aByte154 = 1;
class8.anInt169 = -1;
class8.anInt194 = -8;
class8.anInt165 = -1;
class8.anInt200 = -1;
class8.anInt175 = -1;
class8.aBoolean176 = true;
class8.anInt164 = 337;
class8.anInt188 = 156;
class8.aBoolean176 = true;
class8.aString170 = "Dragon arrow";
class8.aByteArray178 = "Dragon arrow".getBytes();
}
4.Now open your server folder.
5.Open client.java
6.Now you will see ints like these:
- Code:
public static int amulets[] =
- Code:
public static int arrows[] =
- Code:
public static int body[] =
etc..
That means which item will fit you where..
7. So just say you are adding a custom amulet, here is what you should do. There are numbers in the amulet section and there are "," now just go to a "," and add in a number,then add a "," again.
8.Save,compile and run.
Enjoy
this took me a while so please reply back
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