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    adding custom items Empty adding custom items

    Post  Admin Wed May 06, 2009 1:00 pm

    Difficultiy: 2/10

    1.Open class 8

    2. Search for

    Code:
     public static final Class8 method198(int i)
     {

    The whole code should be like this:

    Code:
    public static final Class8 method198(int i)
     {
      for(int j = 0; j < 10; j++)
      if(aClass8Array172[j].anInt157 == i)
        return aClass8Array172[j];
      anInt180 = (anInt180 + 1) % 10;
      Class8 class8 = aClass8Array172[anInt180];
      aClass30_Sub2_Sub2_183.anInt1406 = anIntArray195[i];
      class8.anInt157 = i;
      class8.method197();
      class8.method203(true, aClass30_Sub2_Sub2_183);

    3.Now find a code for an item to go into your client.
    For example:

    Code:
    if(i == 6987){ //Rune phat
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear";
    class8.anIntArray156 = new int[1];
    class8.anIntArray160 = new int [1];
    class8.anIntArray156[0] = 926;
    class8.anIntArray160[0] = 36133;
    class8.anInt174 = 2635;
    class8.anInt181 = 440;
    class8.anInt190 = 76;
    class8.anInt198 = 1850;
    class8.anInt204 = 0;
    class8.anInt169 = 1;
    class8.anInt194 = 1;
    class8.anInt165 = 187;
    class8.anInt200 = 363;
    class8.anInt175 = 29;
    class8.anInt197 = 87;
    class8.aString170 = "Rune Party Hat";
    class8.aByteArray178 = "A Rune Party Hat.".getBytes();
    }

    That is a rune party hat,so add it below.
    Here is a list of few more item ids.
    List

    Code:
    if(i == 11001){
     class8.aStringArray189 = new String[5];
     class8.aStringArray189[1] = "Wear";
     class8.anIntArray156 = new int[3];
      class8.anIntArray160 = new int [3];
     class8.anIntArray156[0] = 22416;
     class8.anIntArray160[0] = 7097;
     class8.anIntArray156[1] = 22424;
     class8.anIntArray160[1] = 7114;
     class8.anIntArray156[2] = 24;
     class8.anIntArray160[2] = 43117;
     class8.anInt174 = 11390;//Item Look
     class8.anInt181 = 1030;
     class8.anInt190 = 548;
     class8.anInt198 = 0;
     class8.anInt204 = 0;
     class8.anInt169 = 0;
     class8.anInt194 = -4;
     class8.anInt165 = 11345;
     class8.anInt200 = 11361;
     class8.anInt175 = -1;
     class8.anInt197 = -1;
     class8.aString170 = "Gilded d-hide body";
     class8.aByteArray178 = "100% Gilded Dragon Hide".getBytes();
      }
      if(i == 11000){
     class8.aStringArray189 = new String[5];
     class8.aStringArray189[1] = "Wear";
     class8.anIntArray156 = new int[3];
      class8.anIntArray160 = new int [3];
     class8.anIntArray156[0] = 22416;
     class8.anIntArray160[0] = 7097;
     class8.anIntArray156[1] = 22424;
     class8.anIntArray160[1] = 7114;
     class8.anIntArray156[2] = 24;
     class8.anIntArray160[2] = 43117;
     class8.anInt174 = 11371;//Item Look
     class8.anInt181 = 1720;
     class8.anInt190 = 488;
     class8.anInt198 = 0;
     class8.anInt204 = 224;
     class8.anInt169 = 7;
     class8.anInt194 = 5;
     class8.anInt165 = 11411;
     class8.anInt200 = 11355;
     class8.anInt175 = -1;
     class8.anInt197 = -1;
     class8.aString170 = "Gilded d-hide chaps";
     class8.aByteArray178 = "100% Gilded Dragon Hide".getBytes();
      }
      if(i == 10001)
      {
      class8.aStringArray189 = new String[5];
      class8.aStringArray189[1] = "Wield";
      class8.anIntArray156 = new int[1];
      class8.anIntArray160 = new int[1];
      class8.anIntArray156[0] = 28;
      class8.anIntArray156[0] = 74;
      class8.anIntArray160[0] = 38676;
      class8.anIntArray160[0] = 38313;
      class8.anInt174 = 4671;
      class8.anInt181 = 490;
      class8.anInt190 = 344;
      class8.anInt198 = 192;
      class8.anInt204 = 138;
      class8.anInt199 = -1;
      class8.anInt169 = 1;
      class8.anInt194 = 20;
      class8.anInt165 = 4672;
      class8.anInt200 = 4672;
      class8.anInt175 = 56;
      class8.anInt197 = 116;
      class8.anInt164 = -1;
      class8.anInt188 = -1;
      class8.aBoolean176 = false;
      class8.aString170 = "Rune defender";
      class8.aByteArray178 = "A defensive weapon.".getBytes();
      }
      if(i == 6570)
      {
      class8.anInt174 = 6000;
      class8.aString170 = "Fire Cape";
      class8.anInt181 = 2139;
      }
      if(i == 10002)
      {
      class8.aStringArray189 = new String[5];
      class8.aStringArray189[1] = "Wield";
      class8.anInt174 = 4673;
      class8.anInt181 = 1200;
      class8.anInt190 = 510;
      class8.anInt198 = 1840;
      class8.anInt169 = 0;
      class8.anInt194 = 5;
      class8.anInt165 = 4674;
      class8.anInt200 = 4675;
      class8.anInt164 = 337;
      class8.anInt188 = 156;
      class8.aBoolean176 = false;
      class8.aString170 = "Fighter Torso";
      class8.aByteArray178 = "Its A fighter Torso".getBytes();
      }
      if(i == 10003)
      {
      class8.aStringArray189 = new String[5];
      class8.aStringArray189[1] = "Wield";
     class8.anIntArray156 = new int[3];
      class8.anIntArray160 = new int [3];
     class8.anIntArray156[0] = 24;
     class8.anIntArray160[0] = 61;
     class8.anIntArray156[1] = 61;
     class8.anIntArray160[1] = 99;
     class8.anIntArray156[2] = 41;
     class8.anIntArray160[2] = 82;
      class8.anInt174 = 4676;
      class8.anInt181 = 2128;
      class8.anInt190 = 591;
      class8.anInt198 = 1034;
      class8.anInt204 = 138;
      class8.anInt199 = -1;
      class8.anInt169 = 8;
      class8.anInt194 = 11;
      class8.anInt165 = 4677;
      class8.anInt200 = 4677;
      class8.anInt175 = -1;
      class8.aBoolean176 = false;
      class8.anInt164 = -1;
      class8.anInt188 = -1;
      class8.aBoolean176 = false;
      class8.aString170 = "Dark bow";
      class8.aByteArray178 = "A very PowerFull Bow".getBytes();
      }
      if(i == 10004)
      {
      class8.aStringArray189 = new String[5];
      class8.aStringArray189[1] = "Wield";
      class8.anInt174 = 5000;
      class8.anInt181 = 1500;
      class8.anInt190 = 432;
      class8.anInt198 = 180;
      class8.anInt204 = 2006;
      class8.aBoolean161 = true;
      class8.aByte205 = 1;
      class8.aByte154 = 1;
      class8.anInt169 = -1;
      class8.anInt194 = -8;
      class8.anInt165 = -1;
      class8.anInt200 = -1;
      class8.anInt175 = -1;
      class8.aBoolean176 = true;
      class8.anInt164 = 337;
      class8.anInt188 = 156;
      class8.aBoolean176 = true;
      class8.aString170 = "Dragon arrow";
      class8.aByteArray178 = "Dragon arrow".getBytes();
      }

    4.Now open your server folder.

    5.Open client.java

    6.Now you will see ints like these:

    Code:
    public static int amulets[] =

    Code:
    public static int arrows[] =

    Code:
    public static int body[] =

    etc..
    That means which item will fit you where..

    7. So just say you are adding a custom amulet, here is what you should do. There are numbers in the amulet section and there are "," now just go to a "," and add in a number,then add a "," again.

    8.Save,compile and run.
    Enjoy

    this took me a while so please reply back

      Current date/time is Tue May 07, 2024 3:09 pm